by Clow » Mon Jul 02, 2012 1:16 am
So yeah, these losers. I'll save Grekka and Nagithas for last. Just wanted to go ahead and throw up my ideas for these two since I've already got it written out.
Madom Goth
Age: 43
Of all of the leadership of Fut'Mundas the one second-best known is Madom Goth. She is the Thane of Magath and also recognized as the leader and commander of all of Fut'Mundas' organized military forces. Being an older woman she has has ample time to establish herself as a trusted and fierce warrior of the Highthane, having survived many campaigns against the Su'Laug, and a number of skirmishes from other lesser foes. She does well to protect both Magath and Fut'Mundas as a whole. Of all the Thanes beside Galk and Draksha she is the one who most strongly supports Grekka. Madom was a great close friend of the siblings' mother, Lapus, and had a large part in raising all three of them. Because of this all three look to her as an aunt or a godparent, and they are all very close.
Madom Goth has a personal obsession with blacksmithing, and especially loves crafting weapons. She personally crafted all of the weapons that the three siblings carry into battle, as well as the weapons of several other Thanes and important members of their armed forces. Being gifted a weapon from Madom Goth is thought of as the highest honor to anyone serving Grekka.
Madom's is a woman who values discipline over most things. She was very stern with the siblings as they were being raised, albeit understandably because of the roles she knew they'd play. Approaching old age but feeling that she can not yet retire, Madom also shows high value of self-discipline by training rigorously every day to keep her physique and forging weapons and armor in her spare time to further perfect her craft. Other than that, however, she tends to be decently gentle with her friends and allies. Although always alert and almost never resting, she can occasionally show hints of a lax attitude when she's around people she trusts. Her long life has taught her caution, a lesson she'd rather not soon forget.
She is well-known for being a master of many weapons, and has no preference for one over the other. She does, however, always carry a pair of battle axes with her. The twin axes, one made by Zog and the other by Madom, were born in the heat of their competition to out-craft each other and are considered masterpieces. They arose from a challenge Zog issued to Madom to craft the same simple weapon to see once and for all who was the more skilled. In the end Zog gave his to her as "A token of gratitude to you, who pushes me to be a greater craftsman." while adding "I wouldn't use it, anyway." Together the pair is known as Mir'Armauk, which is Orcish for "good enemy", or rival. No one has ever been able to decide which of the two is more finely crafted.
Zog Zau'zogtar
Age: 39
Zog Zau'zogtar, called ZogZog or Zoggy by those close to him, is the light-hearted, big-bellied thane of Kokan. Like Magath Kokan is a town largely known for its blacksmiths, although it does not have a long history of this. Zog had a passion for smithing since childhood and brought that passions to his people, establishing Kokan as a second large smithing settlement in Fut'Mundas over his Thanedom. Zog is a very talented one much like Madom, and some rumors state the quality of his works is just a little better. However he does not have the same miltary influence she does. Devoting his entire life to his crafting and his Thanehood, Zog is a non-combatant. His is quite hefty, spotting a giant belly won by years of mead and boar's meant, but still possesses the strength of his people. Years of smithing has hardened and strengthened his arms to the point where his bare-fisted blows devastate, even though he has never seen real battle outside of beating down ruffians that pester his favorite bar.
Because of Kokan's location, at the top of a giant mountain and a great distance from Mobalt, he makes regular trips there himself to handpick materials for his next masterpiece. Because of this, along with the simple fact that Kokan is on top of a bloody mountain, he's also well-known for his survival skills. Zog and his guard have been outstanding aid to the people of Kokan in surviving the harshness of elevation. His crowning achievement born of the love for smiting he brought to Kokan is the construction of the Great Kokan Forge, a giant stone structure underneath Kokan that is used both to forge weapons and heat the people of the settlement. Because, you know, snow. Mountains. Etc.
Zog has a healthy friendship with Madom. They often compare works and joke about whose is of the higher quality. Like Madom, Zog's loyalty to Grekka is fierce and has been bred since his youth when he followed her father. He is generally laid-back, however, wasting his time on booze, boar's meat, and striking the irons of his latest masterpiece. He is also generally friendly, although he shares with Galk the protection of the people from his settlement, and the settlement itself. He considers Kokan itself his child, and he deserves to.