SH Mod Pack Thread

Re: SH Mod Pack Thread

Postby Clow » Sat Dec 31, 2016 3:14 pm

The fatal connection error is back.
What do you call a midget fortune teller who has escaped from prison?
A small medium at large.
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Re: SH Mod Pack Thread

Postby Phauss » Sun Jan 01, 2017 3:53 am

Updated modpack. See change log in OP for details.

I tried to update the NEI so that there aren't so many pages of random stuff when the inventory view is open. Microblocks, tinkers construct tool parts, and some other stuff is hidden so that there are now 12 pages instead of 47. I don't know exactly where those configs are located, so let me know if it doesn't work. Or don't, because I wouldn't know where to find them. (It's not in an intuitive location.)

Edit: Doesn't look like the NEI changes took. Oh well.
We are each a beautiful and unique snowflake that will melt in hell.

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Now I'm in hot water with the Japanese mafia.
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Re: SH Mod Pack Thread

Postby Clow » Sun Jan 01, 2017 4:58 am

I JUST WISH THAT MORE THAN 10 BLOCKS IN 10,000 OF YELLORITE WOULD SPAWN.

Also if it's any consolation I don't really mind the clutter that much, although it's true it would be better without. Anyway, that's what the search bar is for.
What do you call a midget fortune teller who has escaped from prison?
A small medium at large.
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Re: SH Mod Pack Thread

Postby Clow » Sun Jan 08, 2017 1:18 am

Just a heads up, your automated pig and cow operations are getting backed up again. I was getting like 10 fps in your base. They both look this bad. I didn't do anything about it because I am a lazy cunt.

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What do you call a midget fortune teller who has escaped from prison?
A small medium at large.
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Re: SH Mod Pack Thread

Postby Phauss » Sun Jan 08, 2017 5:42 pm

Fix'd. I added switches to disable the breeders.
We are each a beautiful and unique snowflake that will melt in hell.

I got the words "jacuzzi" and "yakuza" confused.
Now I'm in hot water with the Japanese mafia.
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Re: SH Mod Pack Thread

Postby HolyMassacre52 » Sun Jan 29, 2017 3:52 pm

So I fucked up Hunter... I made a thermal expansion duct cover and it has now glitched so bad that I can't even log into the server and it force closes my client every time, so I guess either an MC edit or revert to a previous save to fix this:/
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Re: SH Mod Pack Thread

Postby Phauss » Mon Jan 30, 2017 5:50 pm

Ok, I'll see what I can do about this.
We are each a beautiful and unique snowflake that will melt in hell.

I got the words "jacuzzi" and "yakuza" confused.
Now I'm in hot water with the Japanese mafia.
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Re: SH Mod Pack Thread

Postby HolyMassacre52 » Wed Feb 01, 2017 4:44 pm

SO, apparently the glitch is caused by the shader mod which causes the covers to have a max texture size over flow (the texture stretches for infinite). I was able to take it out of my local mod folder which allowed me to log back into the game \(^.^)/
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Re: SH Mod Pack Thread

Postby Phauss » Wed Feb 01, 2017 11:17 pm

Ok, that works out. I'll see if there are any fixes for the shaders mod.
We are each a beautiful and unique snowflake that will melt in hell.

I got the words "jacuzzi" and "yakuza" confused.
Now I'm in hot water with the Japanese mafia.
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Re: SH Mod Pack Thread

Postby Clow » Mon Feb 06, 2017 5:36 am

Did you reset the server?

I logged in to being at spawn with nothing on and an empty inventory. I didn't even think to check that it was our original spawn. So I start walking towards my home waypoint and about a third of the way there I notice a "tear" in the terrain on my map. That's when I noticed that I've never seen these places before, and was generating new chunks to overwrite the old map.

Should we expect this to be permanent?
What do you call a midget fortune teller who has escaped from prison?
A small medium at large.
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